Subscribe to my free weekly content round-up newsletter, God Rolls. But the way this new push to get must-have first party IPs on Xbox has played out, it’s probably going to take at least halfway through this new console generation to start to realize that, it seems.įollow me on Twitter, YouTube, Facebook and Instagram. No one benefits from rushing games, obviously, so Microsoft should make sure all those games take as long as they need. Not exactly like releasing your own exclusive, but it’s something, I suppose. But it also stands to reason we will see more high profile Game Pass deals that operate as essentially “free” giveaways to Game Pass members compared to whatever full price costs on Sony. That’s a lot of weight to put on Halo Infinite, a game that certainly does not need any more pressure. That may be “it,” but that’s a lot when you compare it to Microsoft, which has mainly Halo Infinite this fall (after a year delay) and then 5+ other big games that are still years and years away without even years selected as release windows for them yet. Horizon Forbidden West is Sony’s big fall game, pending delays. Ratchet and Clank is coming in two months. ![]() They launched with Demon’s Souls and Miles Morales while Xbox has had no exclusives at that level since the Series X/S arrived. Is Sony in a much better position? I mean, at least to some extent. Fable (from Forza studio Playground Games) and Perfect Dark (from new super-studio The Initiative) are announced mostly in name only, and we haven’t seen much more from them past the same sort of non-reveal we had for Starfield and Elder Scrolls 6. I have been wondering a bit why Xbox has been going so hard on these third party deals for games like Outriders and MLB The Show, getting them on Game Pass day one to undercut Sony, but it would make sense that this is their “stopgap” plan until their actual games are out.Īs for the games mentioned? Everwild was shown off more or less in a conceptual stage before they even knew what type of game it was.
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